I am primarily a C++ and C# programmer. I am comfortable with low level systems such as memory management and multi-threading, but I have a passion for game development. Below are some of my schoolwork and personal projects, some are game-play engineering projects, while others are hard cold C++ projects.
Pillars of Creation is a real-time online trading card game, developed with C# in Unity. I handled a lot of the coding for this project as well as visual and gameplay design.
Developed IK and animation systems and API for a custom game engine at DePaul University, in C++.