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Programming

I work in C++ and C#. Included below are a collection of coursework and personal projects in Unity and raw C++. Included in this collection are gameplay oriented projects as well as engine-level tools.

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senior project

Pillars of Creation is a real-time online trading card game, developed with C# in Unity. I handled a lot of the coding for this project as well as visual and gameplay design. 

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Github

Building Unity modules for gameplay features and workflow improvements. Features editor extension work

game engine

Developed IK and animation systems and API for a custom game engine at DePaul University, in C++.

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personal projects

A slew of Game Jam projects, personal projects, and school projects. Primarily using Unity and C#.

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