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Gameplay engineer

Collaborated with a remote team of game developers to create the next generation of multiplayer interactivity on Roblox.

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UI Programmer

Worked with SomaSim on their unannounced upcoming project. Maintained and updated UI Prefabs and Scripts, as well as building them from scratch.

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Junior Associate Software Engineer

Worked on Mortal Kombat 11 with the Koretech team to develop and extend tools to assist the gameplay programmers and designers.

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software Engineer

Developed a Unity app from the ground up for the Chicago History Museum's American Medina exhibit. Created editor extensions to make managing multi-language text easier.

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Gameplay Programmer

Developed gameplay components and systems for a mobile game in UE4 at Phosphor Studios. Used a mix of C++ and Blueprint scripts.