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Programmer I

Solved close-to-the-wire graphics issues on Minecraft's RenderDragon release and nativized UE4 Blueprints for an upcoming VR game, improving editor load times.

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Gameplay engineer

Collaborated with a fully-remote game development team for the Roblox platform. Fully owned features from concept to completion, achieving top-of-the-platform retention on a self-led project.

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UI Programmer

Provided UI support for prohibition-era strategy game City of Gangsters. Maintained and updated existing UI Prefabs and Scripts. Implemented new ones for use throughout the game, following specifications.

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Junior Associate Software Engineer

Worked on Mortal Kombat 11 with the Koretech team to develop and extend tools to assist the gameplay programmers and designers. Work involved a survey of tools and technologies, porting code from C++ to C#, developing web dashboards in Vue.js, and implementing Qt as a UI solution.

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software Engineer

Developed a Unity app from the ground up for the Chicago History Museum's American Medina exhibit. Created editor extensions to make managing multi-language text easier.

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Gameplay Programmer

Developed gameplay components and systems for a mobile game in UE4 at Phosphor Studios. Worked primarily in C++, exposing functionality to designers.

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