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Luke Mayo
Collaborated with a remote team of game developers to create the next generation of multiplayer interactivity on Roblox.
Worked with SomaSim on their unannounced upcoming project. Maintained and updated UI Prefabs and Scripts, as well as building them from scratch.
Worked on Mortal Kombat 11 with the Koretech team to develop and extend tools to assist the gameplay programmers and designers.
Developed a Unity app from the ground up for the Chicago History Museum's American Medina exhibit. Created editor extensions to make managing multi-language text easier.
Developed gameplay components and systems for a mobile game in UE4 at Phosphor Studios. Used a mix of C++ and Blueprint scripts.