Gameplay engineer

Collaborated with a remote team of game developers to create the next generation of multiplayer interactivity on Roblox.


UI Programmer

Worked with SomaSim on their unannounced upcoming project. Maintained and updated UI Prefabs and Scripts, as well as building them from scratch.


Junior Associate Software Engineer

Worked on Mortal Kombat 11 with the Koretech team to develop and extend tools to assist the gameplay programmers and designers.

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Gameplay Programmer

Developed gameplay components and systems for a mobile game in UE4 at Phosphor Studios. Used a mix of C++ and Blueprint scripts.