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UI Programmer

Worked with SomaSim on their unannounced upcoming project. Maintained and updated UI Prefabs and Scripts, as well as building them from scratch.

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Junior Associate Software Engineer

Worked on Mortal Kombat 11 with the Koretech team to develop and extend tools to assist the gameplay programmers and designers.

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Gameplay Programmer

Developed gameplay components and systems for a mobile game in UE4 at Phosphor Studios. Used a mix of C++ and Blueprint scripts.